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About

This blog is intended to inform, inspire, and encourage discovery.

At 9, I began teaching myself programming using the language GW-Basic. I coded music, graphics, animations, and "choose your own adventure" style games. My mother showed me how to use spreadsheets long before Excel existed. In middle school they didn't have programming classes, so I initiated a self-study class period for one. Because no instructors knew programming, I had to be my own teacher. I taught myself the basics of the C language, and Visual Basic. From then on, the course of my life as a self taught learner and explorer was solidified.

Video games inspired me from childhood to become an artist, to strive to understand and create the mechanisms behind those symphonies of entertainment. Mario Paint on Super Nintendo gave me my first opportunity to combine music, graphics, and animation into one beautiful creation.

The web eventually came around, and I picked up HTML as a hobby. I went to talks and devoured large tomes on how the internet worked. Out of college, I still naively believed books were my only reachable pinnacle of media creation, and got a job making complex educational textbooks. As I tinkered with Macromedia Flash animations and HTML/CSS as a hobby, I discovered there was much more one could do. I left my job in creating books and went to websites. A whole world of technology exploded before me, and I discovered the inner workings of the internet, focusing on server-side languages and databases.

One day I was called by a recruiter to join EA with my Flash/ActionScript experience, and before leaving the parking lot, EA called me back to tell me I was hired!

This was my ultimate dream come true. Creating video games, the combination of all methods of creativity. For over 7 years I worked and learned there until layoffs finally caught up to me. From there I directed military, educational, and simulations efforts for a while. I joined a fantastic indie games merchandise company, and managed releases for some of my favorite indie games. I learned more than the software side of making games, I discovered how to source, create, and organize the physical media and toys that fans buy, while directing the creation of physical collector's edition indie games into GameStop stores.

From there, I leaped into finance for the independence and opportunity. I learned what makes a good investment strategy, and how various investment mechanisms worked. I naturally built software to aid me in the effort, and with the extra free-time I have, continue my lifelong hobbies of study in physics, philosophy, technology, and management.

From here, my journey is an unwritten page. What opportunity shall I dive into? Which head of the hydra shall I jump onto and tame?